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Casino Design and Architecture: Mazes, Playgrounds and Missing Clocks

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4 min
Architecture, cityscape and city

Casino design is the planning of a gaming building so that visitors find the games, feel comfortable and stay. Across roughly four centuries it has swung between two ideas. One is the grand salon, where gambling is a single part of an elegant social evening. The other is the gaming floor, where every metre is arranged around tables and machines. Most of the features people notice, from patterned carpets to the lack of clocks, make sense once you know which idea a building follows.

A house for pleasure: the first casinos

The word comes from Italian. A casino was a "little house", a pavilion or villa where people met for music, dancing, conversation and cards. The building usually named as the first public gaming house is the Ridotto in Venice, opened in 1638 in part of a palace near San Moisè so that gambling during Carnival could take place under state supervision. Players went masked, and the rooms were run for the city's benefit until the Ridotto was closed in 1774. Venice's municipal casino today traces its descent from that institution and is often described as the oldest casino in the world.

The spa-town salon

In the nineteenth century the fashionable place to gamble was a spa. Towns such as Baden-Baden, Bad Homburg and Spa built a Kursaal, a "cure hall" where guests taking the waters met to read, dance, dine and play. The gaming rooms of Baden-Baden's Kurhaus were decorated in the manner of French royal palaces. At Monte Carlo, Charles Garnier, the architect of the Paris Opéra, designed a major extension to the casino in the late 1870s, adding a concert hall to the gaming rooms. The rest of that story, including how Monaco became roulette's capital, is in our look at who invented roulette.

These buildings had high ceilings, chandeliers, tall windows, gardens and dress codes. Gambling was something to be seen doing, and the architecture told visitors they were somewhere special.

The American gaming floor

American gambling went another way. The steamboat saloons and frontier halls traced in our history of riverboat gambling were practical rooms built around the tables. After Nevada legalised gambling in 1931, that practical streak shaped the new casinos. El Rancho Vegas opened in 1941 as the first resort on what became the Las Vegas Strip, in a western ranch style, and the Flamingo followed in 1946 with more glamour. Insiders sorted gambling houses into "carpet joints", the upmarket ones, and "sawdust joints", the cheaper rooms with sawdust on the floor. In both, the gaming floor became the centre of the building, and later entrances, restaurants and showrooms were usually reached by walking past the games.

Maze or playground?

Modern casino architecture is often described as a contest between two approaches. In a 2000 book on casino design, the former Las Vegas casino executive Bill Friedman argued for compact, maze-like floors: low ceilings, short sightlines, winding aisles and games visible from the moment a visitor walks in, so that a table or machine is always close at hand. The opposing approach, usually called the playground model, borrows from resort and hotel lobbies instead, with high ceilings, open views, daylight, plants and artworks as landmarks. Many current floors mix the two.

FeatureMaze approachPlayground approach
CeilingLow, close overheadHigh, often decorated
SightlinesShort, broken up by gamesLong, with clear landmarks
DaylightRareCommon in newer resorts
RoutesWinding paths past the gamesWide walkways and focal points
MoodEnclosed and absorbingSpacious and resort-like

Clocks, windows, carpets and lights

Why are there no clocks in casinos?

Many traditional gaming floors have no wall clocks and few windows. The reasons usually given are atmosphere, since a floor that looks the same at noon and midnight feels separate from ordinary time, and practicality, as windows bring glare onto screens and complicate security. It is not a universal rule; plenty of newer resorts let daylight in, and every phone shows the time anyway.

Why are casino carpets so busy?

Loud, repeating patterns hide spilled drinks, wear and the marks of heavy foot traffic, and they last longer before looking shabby. A popular theory says they are designed to keep eyes up and on the games; it is widely repeated but hard to prove.

What about lights and sound?

Lighting usually stays steady day and night, and machines are grouped so their sounds and screens draw the eye. Older casinos also had catwalks above the tables with one-way glass for staff to watch play; today that job falls to camera domes in the ceiling, the "eye in the sky".

Keeping track of time on any floor

Knowing how a room is built is useful mainly because it lets you plan around it:

  1. Set a phone alarm for the time you intend to leave, before you walk in.
  2. Agree a meeting time with friends, so someone else is also watching the clock.
  3. Step outside at intervals. A few minutes of daylight resets the sense of time a windowless floor erases.
  4. Decide in advance what a long session means. Hours already spent are no reason to stay, as our piece on the sunk cost fallacy in gambling explains.

Online casinos have no carpets or chandeliers, but they keep players just as absorbed. Their nearest equivalent to a wall clock is the timed pop-up described in what a reality check is in online casinos.

A beautiful room does not soften the house edge inside it. Casinos admit adults only, with the minimum age set by local law, so confirm the rules where you are and let the alarm on your phone, not the décor, decide when the evening ends.

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